NEW CHESS THEORY

NCT IV - UNFOLDING OF A GAME


What means exactly Fundamental Chess Theory!? ... Our more significant objective, developing this web site, is to explicite many ideas, we have been progressively led to formulate, concerning the Chess Theory.

First notice that, in a science or all other (human) activity, we are studying, it's usual to name "theory" all coherent set of laws allowing everyone to interpret main phenomena observed in this specific activity.

Accordingly it is obvious that a law is an affirmation permitting some previsions concerning future events related to a given scientific, technical or human activity.

Evidently you have to distinguish carefully between pure sciences and experimental or human ones! For example in mathematics a law is said a theorem and such an affirmation is true or is false without any doubt. But to the contrary in experimental or human sciences laws are generaly only approximate... We shall conclude precisely this chapter in applying such ideas to the Chess Theory!



NCT IV-A - Successives
phases of a Chess game



1o) The classical point of view

In a classical and rather superficial point of view, we recognize three different stages in a chess game : the Opening, the Middle game and the Endgame.

It's very well know that the geant chess player Alekhine don't agree at all with this reductive opinion! But there is any contradiction to evoke on one hand the deep unity of a chess game and, on the other one, various phases intervening in its development.


On this subject you may compare a chess game whith a human body. But it is not a satisfactory idea for two reasons:
  • It misses a direction run in the course of the time (Arrow of time (AOTX:)).
  • Delimitations between each components are too precise.


  • 2o) The Arrow Of Time (AOTX:)

    When you play Chess, whatever the manner of playing, it is impossible for you to be unaware of the implacable walk of the time; because you are playing your own story... Playing Chess is playing his life..."Chess is Life" (Robert James Fischer).

    Also the only way to restor a right idea of Arrow of Time is to compare Chess and Life; not with the abstract concept of Life, of course, but precisely with a Human Life; yours or ours for example!

    3o) Four stages of the Life

    In a chess game like in the life people recognize four stages: the Youth (OPENING), the Adulthood (MIDDLE GAME), the Old age (ENDGAME) and the Death (MATE).

    We apologize for developing such philosophical considerations, but however we point out that this comparaison will stay a good and usefull guide in all our coming research. Anyway:


    chess game like human Life own three significant caracteristics:
  • They are subjugated by the Arrow Of Time (AOTX:).
  • Delimitations between each components are imprecise.
  • Nevertheless each component has its own specificity.



  • NCT IV-B - The Opening
    (OP:) in a Chess game



    In view to analyze more carefully the unfolding of a Chess game, it seems useful to break up each component in specific parts easily recognizable. Thus the opening may be analyzed this way:

    1o) Opening Theoretical Phase (OPTP:)

    It has to do with the very first moves of the game and go on as far as you are following a line identified by the theory and anayway played rather many times.

    Everybody knows that the length of an opening is eerily variable; between 0 move and exceptionally more than 24 or 25 moves. In this chapter we shall give, on this subject, two instructive examples. Moreover, for a given line of play this length is fluctuating through the time.


    2o) Opening Speculative Phase (OPSP:)

    This one begins when the line of play followed by both players is not indexed any more, at this stage, in great theoretical works; and, in parallel, when the number of known games taking this way falls below a certain threshold.

    But it is more complicated that this!... On one hand it is obvious that games of grandmasters and masters are more significant than those produce by players of lower level; and on the other hand a correspondence game or a game played according to a slow cadence has flagrantly a greater value than a blitz for example!


    Finally many other factors intervene. Like this, even two granmasters during a keen game, and there is all the charm of chess, may be suddenly involved in a not very advisable variation!... Many other observations of this kind are possible, so that any conclusion is more than delicate!

    3o) Opening Critical Phase (OPCP:)

    This one takes place when people find any more (secure) reference concerning the current position of a chess game played by two opponents (grandmasters, masters or simple players). Again it is clear this notion is quite relative.

    We have to add also that it is possible, according to usual move inversions, to escape from the Knowledge Field (KNFX:) and to enter in it again some moves later! ... Nevertheless, when we escape definitively the Knowledge Field (KNFX:) the fist following move played is usually called a "Novelty"!

    An ultimate remark is that all considerations in this subject are relative to the level of both players; in particular it is usual that grandmasters consider firstly games played by other ones... and grant only little interest to those produce by players of lower level.




    NCT IV-C - The Middle Game
    (MG:) in a Chess game



    The Middle game begins exactly when you escape from the Knowledge Field (KNFX:), with, according to previous remarks, all the imprecision of this concept.

    1o) Novelty (NOVT:) or Theoretical Novelty (THNO:)?

    A Novelty (NOVT:) is formally the first half-move played for the first time, in a given position; again it is a totally relative notion.

    Then begins the Middle Game. Thus the novelty, to suppose one can define this move precisely, is the only move belonging both to the Opening and of the Middle Game; in other words it is a bridge between this both components of a Chess game.

    It is useful to precise that for grandmasters the only valid reference is the Chess Informant (INF:); and according to the Chess Informant "A Novelty is only a new move appearing in a game published by this prestigious review"; we think it is regrettable this way that is neglected games of very high level played by the top of Chess correspondence grandmasters!

    A Theoretical Novelty (THNO:) is a novelty representing a theoretical interest and able to make progress the Opening Chess Theory. Evidently it is difficult to declare that a move is a TN (Theoretical Novelty) without referring to the opinion of grandmasters!

    2o) Thematic Middle Game (THMG:)

    When chess players are just escaping the Knowledge Field (KNFX:) they are not totally deprived of reference mark. In fact they dispose of Thematic Moves (THMO:). A Thematic Move is a move usually played in similar configurations. The main difficulty with such moves is to choose the best order to play them!

    For a good understanding of this notion let us make clear that a Thematic Move intervenes usually in following contexts:
  • Achievment of the development.
  • Castle (short or long).
  • Mobilisation of the Queen.
  • Rook centralisation.
  • Opening of lines.
  • Prophylactic moves etc...


  • This notion is rather very important and we shall develop more precisely the study of this one in an upcoming chapter of this lecture.

    3o) Deep Middle Game (DEMG:)

    When grosso modo the development is completed, begins a new phase more complicated and difficult. It is the Deep Middle Game. The configuration seems to be inextricable and any appropriate reference to get onto it; only your practice and evidently your knowledge of the theory.

    It is particularly in this phase that Chess reveals all its richness and all its beauty! Anyway it is impossible to travel through this dense forest without a guide and this one is a Good Plan (GPLA:); evidently it is better to think about it before penetrating into this unknown univers. Anyway it is right you need a plan and we shall study carefully this notion in another chapter.

    But a plan is only a framework; also people engaged in the Deep Middle Game have to provide imagination, perspicacity and courage, in view to discover, in this indecipherable landscape, this secret track, hidden under the undergrowth, leading to the victory.




    NCT IV-D - The Endgame
    (EG:) in a Chess game



    The exit of the middle game and the passage to the endgame is not very clear and is done rather gradually.

    1o) Phase of simplification or Pre-Endgame (PENG:)

    You may recognize the Pre-Endgame at the following features:
  • Material in each camp is rarefied.
  • Rooks are mobilized and play an increasing part.
  • Qeens may be exchanged (but not always!).
  • Kings start to enhardir themselves and to move prudently.
  • The pawn-Structure (PSTR:) is rather stabilized and its configuration is a significant feature of the game.
  • In particular eventual Passed Pawns (PP:) and Protected Passed Pawns (PPPA:) play a crucial role.


  • In spite of many simplifications the play remains rather complicated and it is only gradually that an inflecting of the strategy occurs.

    Evidently if you follow a good plan it agrees to continue it, while adapting it unceasingly as it should be.

    2o) Endgame strictly speaking or Full-Endgame (FENG:)

    After some moves the Endgame (ENGX:) take a more specific form we call the:

    Full-Endgame (FENG:) approximately caracterized as follow:
  • The material is strongly rarefied.
  • Major Pieces (most often Rooks!) play a very significant part.
  • Kings have an increasing power and many often participate actively to the fight.
  • Promotion is a crucial reason.
  • Tentatives to chekmate the opponent's King are a late motif of this phase.
  • The particular form of the ultimate moves of the game is increasingly foreseeable.


  • But in spite of the approach of the end of the game, incertainty can persist, just as a mistake may suddenly change the deal!

    3o) Last move or End-Endgame (EENG:)

    The End-Endgame is a alone half-move considered by both opponents like the ultimate one; it intervenes sometimes by agreement (victory or draw) and sometimes by necessity (checkmate ou stalemate). This way "chess is life", it is right, but not always so radical!




    NCT IV-E - Illustrative games



    1o) Flack, Juraj - Riabov, Alexander A00 (49) 1-0, SVK-ch U18 Slovakia, 2003

    This game begins as follow:

         1.h3?    f6?N
         2.e4    g6
         3.d4    Bg7
         4.Bc4    e6
         5.Nf3    d6
         6.c3    Nh6?!
         7.Qb3      


    DIAG 1 :


    In this singular game the Opening strictly speaking is 1.h3? that we may consider as belonging to the Opening Speculative Phase (OPSP:). And then 1...f3?N is a Novelty and constitutes the Opening Critical Phase (OPCP:). Evidently this move is not a TN. Following moves are more or less thematic and belong to the Thematic Middle Game (THMG:).

    Let us continue to investigate this surprising game:

         7...    Qe7
         8.e5    Nf7
         9.exf6    Bxf6
         10.0-0     0-0
         11.Re1      


    DIAG 2 :


    Now we enter the Deep Middle Game (DEMG:):

         11...    d5??
         12.Bxd5    Nd8
         13.Bh6    Re8
         14.Nbd2    c6
         15.Be4    g5
         16.Qc2    Kh8
         17.h4!?    gxh4
         18.Ne5?    Nf7
         19.Nxf7+    Qxf7
         20.Nc4!    Qh5?
         21.Nd6    Rd8
         22.Bf3    Qg6
         23.Qxg6    hxg6


    DIAG 3 :


    After Queen's exchange it is rather evident we get into the Pre-Endgame (PENG:):

         24.Nf7+    Kh7
         25.Nxd8    Bxd8
         26.Bf4    Nd7
         27.Rxe6    Nf6
         28.Re2    h3
         29.Bc7!    Bxc7
         30.Re7+    Kh6
         31.Rxc7    hxg2
         32.Kxg2     


    DIAG 4 :


    And with this majestic move of the White King begins the Full-Endgame (FENG:).

    2o) De Saint-Germain, Gaston - Ruch, Eric C92 (64) ½-½, corr. AJEC ch-FRA, 1999 - Ruy Lopez, Flohr-Zaitsev variation

    Here is a very different game played by two strong correspondence chess players:

         1.e4    e5
         2.Nf3    Nc6
         3.Bb5    a6
         4.Ba4    Nf6
         5.0-0    Be7
         6.Re1    b5
         7.Bb3    d6
         8.c3    0-0
         9.h3    Bb7
         10.d4    Re8
         11.Nbd2    Bf8
         12.a4    h6
         13.Bc2    exd4
         14.cxd4    Nb4
         15.Bb1      


    DIAG 5 :


    This particular line of the Flohr-Zaitsev variation is well known and has been played more than 400 or 500 times. Furthermore is value is recognize by specialists. Thus it belongs in totality to the Opening Theoretical Phase (OPTP:).

    Let us continue to investigate this well engaged game:

         15...    c5
         16.d5    Nd7
         17.Ra3    f5


    DIAG 6 :


    In this part of the game one understand well a flexion; evidently two or three first half-moves are quite sure and very often practiced. But nevertheless it is perceptible that we approach the end of the theoretical certainty. Also it is reasonable to consider that these some moves have to do with the Opening Speculative Phase (OPSP:).

    The game follows like this:

         18.Rae3    f4
         19.Rb3N      


    DIAG 7 :


    This three half-moves constitute the Opening Critical Phase (OPCP:). After which we enter the Middle Game; but every thematic move has already been played and this way the Thematic Middle Game (THMG:) is empty!

    In other words we enter immediatly the Deep Middle Game (DEMG:). Let us see:

         19...    bxa4
         20.Rc3    Nb6
         21.Nc4=    Nxc4!?
         22.Rxc4    g5!
         23.Qxa4    a5
         24.Bd2    Bg7
         25.Bc3    Qe7
         26.Bxg7    Qxg7
         27.Rd1    g4
         28.hxg4    Qxg4
         29.Rcc1    Re7!
         30.Ne1    Rg7
         31.Qb3    Rg5
         32.Rd2    Rh5
         33.Rc3    Bc8
         34.Rh3    a4
         35.Qf3    Rxh3
         36.Qxg4+    Bxg4
         37.gxh3    Bxh3


    DIAG 8 :


    With this exchanges occurs the Pre-Endgame (PENG:), played as follows:

         38.Kh2    Bg4
         39.Ng2    a3
         40.bxa3    Rxa3
         41.Nxf4    Kf7
         42.e5    dxe5
         43.Nd3    Nxd3
         44.Bxd3      


    DIAG 9 :


    and then we come in the Full-Endgame (FENG:)... : Later on we shall propose a complete analysis of this interesting game.




    NCT IV-F - As a conclusion
    about Chess Theory



    1o) Only two distinct theories for Chess

    At each stage of a Chess game it is usual to atribute its own theory. Like this we say commonly there is three different theories in chess: the Opening theory, the Middle game Theory and naturally the Endgame Theory. It is not at all our opinion.

    First, what is usualy said to be the "Opening Theory" is not a theory but just a practice. It is clearly the result of an experimentation! Effectively the Chess Opening Theory (COTX:) is the result of the study of lines of play, this ones being repertoried and classified, in particular in the famous Encyclopedia of Chess Openings (ECOX:) . But also in other specialized works or other supports like:

  • Bastford Chess Openings (BCOX:)
  • Nunn's Chess Openings (NCOX:)
  • Modern Chess Openings (MCOX:) (Bastford)
  • Opening Encyclopedia (OENX:) (ChessBase)
  • ECO Codes Base (ECBX:) (Chess-Theory)


  • After a very long time of reflection and many observations we reach the conclusion which one can evoke only two basically distinct types of theory:
  • The Fundamental Chess Theory (FCTH:)
  • The Chess Endgame Theory (CETH:)


  • 2o) The Fundamental Chess Theory (FCT:)

    The Fundamental Chess Theory concerns the opening as well as the middle game. They are the same theoretical concepts who apply to the first one and the second one. This is already true in the Classical theory (Steinitz-Tarrasch), remains valid as regards the Modern theory (Nimzovitch-Reti) and applies exactly in the same manner concerning the New theory which will be gradually presented on this site.

    All these ideas, besides closely complementary, provide a conceptual screen which makes possible to interprete correctly the evolution of a chess game from the first move until the access to the endgame.

    The present assertion, about the conceptual unity between the opening and the middle game, will be prove carefully, in next chapters, using many examples.

    3o) The Chess Endgame Theory (CETH:)

    But, a contrario, the progressive entry in the endgame leads gradually to a collapse of the relevance of all ideas thus advanced in the Fundamental Chess Theory.

    During the Pre-Endgame some concepts of the FCT may be used in parallel with some new ideas belonging to CET.

    To the contrary, in the Full-Endgame it is a very other theory which takes place; properly the Chess Endgame Theory (CETH:). This one being partially of a pragmatic nature and partially of a mathematical one.

    ***


    NEW CHESS THEORY :

  • Next chapter :


  • «NCT V - OPENING NEW UNDERSTANDING»


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